Where did this DikuMud come from?
Thursday, September 29th, 2011DikuMud was originally developed by Katja Nyboe, Tom Madsen, Hans Henrik Staerfeldt, Michael Seifert, and Sebastian Hammer. A small bit of background of DikuMud, according to Sebastian Hammer:
The game originated at the Department of Computer Science at the University of Copenhagen (in Danish: Datalogisk Institut ved K|benhavns Universitet; or, amongst friends: DIKU) The foundations of the code were laid out in March of 1990. Our background (Mud-wise) was primarily Abermud (LpMud was just emerging at the time), and our object was to make a better AberMud. We wanted to make it fast, compact and CPU-efficient. (more…)

