As far as RPGs go, the first Wild ARMs offered a very solid experience and convinced many that the small team of developers called Contrail could create great games. Wild ARMs 2 (WA2), which came out in the spring of 2000, was a hotly anticipated game among RPG gamers, and while it did bring forth a handful of innovations over its predecessor, one single aspect of the game succeeded in devaluating much of the game’s appeal; the terrible script. The game had other issues in some areas, but the awful localization during key moments stood-out and prevented gamers from enjoying an otherwise complex and gratifying storyline.
Filgaia is once again on the brink of a terrifying calamity, and it’s now up to three heroes, Brad, Lilka, and Ashley to unite their powers and vanquish all forms of evil. A rich and powerful noble man called Irving Valeria calls upon the three warriors to create a peace-keeping rescue team called Agile Remote Mission Squad (or ARMS). Along your adventure, you’ll meet three other combat-worthy allies, discover each individual’s potential, and uncover some disturbing secrets to a wicked operation…that is, if you can understand what the characters are babbling about.
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